Wednesday, 30 September 2015

Season 9 reactions and reviews so far

Season 9 reactions and reviews so far
The Magician's Apprentice Live Reactions (Spoilers): https://plus.google.com/115245633245722817719/posts/3NHf671B434

The Magician's Apprentice review: http://brenorenz.deviantart.com/journal/The-Magician-s-Apprentice-review-561978942

The Witch's Familiar Live Reactions: http://fardell24b.tumblr.com/post/129977875860/the-witchs-familiar-live-reactions

The Witch's Familiar review: http://fardell24b.tumblr.com/post/130122498955/the-witchs-familiar-review

The Magicians Apprentice/The Witch's Apprentice review: http://brenorenz.deviantart.com/journal/The-Magician-s-Apprentice-Witch-s-Familiar-review-563372729

The Magician's Apprentice/The Witch's Familiar review

The Magician's Apprentice/The Witch's Familiar
The opening double episode to Series Nine. Taken together, the episodes are still interesting, yet disjointed. How Clara has become important at UNIT hasn't been answered, nor has the question of why Colony Ssarf has come to serve Davros. It's clear why Davros wants him there, but what does Colony Ssarf (or the constituent snakes) get out of it? However, the addition of the second episode has cleared some things up, such as what the Doctor was up to, and the source of his shame.
And the follow up to Young Davros' encounter was well done. 7.25/10.



Tuesday, 29 September 2015

Season Nine reactions and reviews so far:

Season 9 live reactions and reviews so far
The Magician's Apprentice Live Reactions (Spoilers): https://plus.google.com/115245633245722817719/posts/3NHf671B434

The Magician's Apprentice review: http://brenorenz.deviantart.com/journal/The-Magician-s-Apprentice-review-561978942

The Witch's Familiar Live Reactions: http://fardell24b.tumblr.com/post/129977875860/the-witchs-familiar-live-reactions

The Witch's Familiar review: http://fardell24b.tumblr.com/post/130122498955/the-witchs-familiar-review

The Witch's Familiar review

The Witch's Familiar
The follow up episode to The Magician's Apprentice. (Reviewing on it's own merits. The review of the two parter as such will be next.) This wasn't as disjointed as the previous outing (by virtue of it being set entirely on Skaro). There are a few interesting interactions, although why Clara is showing so much naivity towards Missy is not well understood. However, the interactions between the Doctor and Davros make up for that, with some very good discussions about compassion (particularly that of the Doctor and the lack of it in the Daleks) and respect (the way Davros dismisses it as a design flaw).
A question, though, how does the Doctor produce regeneration energy on a whim, as it were? (It has happened before, but that was Romana, not the Doctor.) A good conclusion to the two-parter. 7.5/10.


Saturday, 26 September 2015

Taronga Western Plains Zoo Observations (07/08/15)

7th August 2015
Lemur catta
Ring-tailed Lemurs
Three males on exhibit
Others are in a breeding complex near the Siamang exhibit

One Lemur visible – resting

Purple Swamphens feeding on their island

Lemur is moving, tail is up in the air. Another lemur is approaching
Second lemur has sat down. He is heading back into the night-hut (or not), walking around it.


Madagascar
Stink fights

Photo 1

[URL=http://s483.photobucket.com/user/Brenorenz/media/Lemur%20001_zps3szi0jul.png.html][IMG]http://i483.photobucket.com/albums/rr193/Brenorenz/Lemur%20001_zps3szi0jul.png[/IMG][/URL]

Lemur is grooming.

Photo 2
More grooming (Two grooming each other)

[URL=http://s483.photobucket.com/user/Brenorenz/media/Lemur%20002_zpss9mc3vc6.png.html][IMG]http://i483.photobucket.com/albums/rr193/Brenorenz/Lemur%20002_zpss9mc3vc6.png[/IMG][/URL]

Photo 3



Water rat!

[URL=http://s483.photobucket.com/user/Brenorenz/media/Water%20Rat_zpsenuaixj2.png.html][IMG]http://i483.photobucket.com/albums/rr193/Brenorenz/Water%20Rat_zpsenuaixj2.png[/IMG][/URL]


Atles geoffrii

[URL=http://s483.photobucket.com/user/Brenorenz/media/Spider%20Monkey%20001_zpsu8ddjrl2.png.html][IMG]http://i483.photobucket.com/albums/rr193/Brenorenz/Spider%20Monkey%20001_zpsu8ddjrl2.png[/IMG][/URL]

Lycaon pictus

[URL=http://s483.photobucket.com/user/Brenorenz/media/African%20Wild%20Dogs%20001_zpsiseqd88r.png.html][IMG]http://i483.photobucket.com/albums/rr193/Brenorenz/African%20Wild%20Dogs%20001_zpsiseqd88r.png[/IMG][/URL]

King Julian and the Wild Dogs
It was shortly after the Penguins took the reconstructed plane to Monte Carlo.


Diceros bicornis

[URL=http://s483.photobucket.com/user/Brenorenz/media/Black%20Rhinoceros%20001_zpsurssglqc.png.html][IMG]http://i483.photobucket.com/albums/rr193/Brenorenz/Black%20Rhinoceros%20001_zpsurssglqc.png[/IMG][/URL]

King Julian and the Rhinos

Tuesday, 22 September 2015

The Magician's Apprentice review

The Magician's Apprentice
Stephen Moffat starts the new series, with an interesting, yet disjointed outing. Some interesting hints are dropped but without immediate follow up. (Would it be followed up later in the series? We will have to wait and see.)
Clara's role is the same, as is the Doctor's shame. (How and why Clara has become so important at UNIT? And how did Colony Ssarf come to be in service of Davros? It is clear why the Doctor is ashamed at his interaction with young Davros.) Missy's involvement doesn't clear things up either. It is an exciting episode, but it is missing something. (An actual plot?)
However, I would recommend it to others. 7/10.



Sunday, 20 September 2015

Church notes (8th March 2015)

Psalm 96

Joshua 14:6 - 15
No matter how famous a person becomes, eventually they will be forgottten. (c.f. Kanye West fans not knowing who Paul McCartney is)

Enduring Faith
Even after 45 years, Caleb's faith was as strong as ever.
Courageous Devotion
Caleb was Courageously Devoted to God.
It can be lonely
It is a difficult, dangerous faith. The World is against it.
Enduring Faith
- Complete Dependence
Caleb's faith was not based on his own strength.
Feelings should not dictate our faith. They will waver.
God's Word should dictate our faith. They will not waver.
Continuing Determination.
Most of Israel failed to drive out the Canaanites, due to not having the faith they needed.
Sin - is like head lice. It spreads. If one part remains, it spreads again.,

Caleb doesn't let age get in the way of God's promise.
He had God's favour.
We has His favour too, due to the Cross.
Do we have enduring faith? Or do we let sin entangle us?

Hebrews 12:1, 2

Church notes (5th August 2012)

Church notes (5th August 2012)
On LiveJournal: http://fardell24.livejournal.com/77843.html

On Dreamwidth: http://fardell24.dreamwidth.org/11175.html


Sunday, 13 September 2015

Cars 2 review

 31 Cars 2
A Pixar movie. The second Cars movie. While Lightning McQueen races on the World Grand Prix, Mater finds himself drawn into the world of international espionage. An interesting follow up on the original Cars, with more action than the original. British secret agent Finn McMissile is on a mission tracking a conspiracy that has to do with a new alternative fuel. A series of errors during a party in Japan just before the first race, causes him and fellow agent Holly Shiftwell, to think that Mater is an American agent.
However, the group of antagonists aren't that well realised, although their reasons for being antagonistic are reasonable within the context of the Cars world. But the way that the secret agents and Mater react to them are well realised. In any case, the climax is a good way to improve upon the characterisation of Mater, showing that he isn't as dimwitted as he appears. The formula one racer who is Lightnings main competitor is not as well realised as the secret agents, being based on the main competitor from the first film.
The climax itself is interesting, but it doesn't compare to the climax in the previous Pixar film. However it is better than I expected given all the negative press about it. It may not be up to the usual Pixar standard but it is still a good film. 7/10.



Saturday, 5 September 2015

Digital and Interactive Games 2015 - Week 2, Session 2

Digital and Interactive Games 2015 – Week 2, Session 2

void Infantry

putItem (slotNumber, GameObject) {

Inventory myInventory;
    myInventory.putItem(1, anAxe);
    myInventory.putItem(2, myFood);

void Inventory::putItem(slotNumber, GameItem) {
    switch(slotNumber) {
        case 1:
            slot1 = theItem;
            break;
        case 2:
            slot2 = theItem;
            break;
        etc
    }
}


put Item (slotNumber, GameObject) {
    switch (slotNumber) {
        case 1:
            break
    }
}

GameItem Inventory::takeItem (int, slotNumber) {
    return;
}

GameItem takeItem(int slotNumber)

    return slot1;


GameItem Inventory::takeItem (int slotNumber)
    if (slotNumber == 1)
        return slot1;
}


How to check if the slot is taken.





Inventory.h
public:
    Inventory();
    ~Inventory();
    void putItem (int, gameItem);
    GameItem takeItem(int);
    bool isEmptySlot;

Inventory.cpp
bool Inventory::isEmptySlot (int, slotNumber) {
    if (slotNumber == 1) {
        slot1
        return;
    }
}

GameItem.h
class GameItem
    string itemType;
    int itemAmount;
    bool bIsEmpty { true };
public:
    GameItem();
    ~GameItem();
    void setItemType(int);
    string getItemType();
    bool isEmpty();
};


GameItem myWeapon;
–    myWeapon.setItemType(2);

GameItem.cppp

bIsEmpty = false;
    switch (ItemTypeNumber) {

string GameItem::getItemType() {
    return ItemType;

bool GameItem::isEmpty() {
    return bIsEmpty;
}

Inventory.cpp
bool Inventory::isEmptySlot (int slotNumber) {
    bool bEmpty { false };
    if (slotNumber == 1) {
        bEmpty = slot1, isEmpty())
    }
    return bEmpty;
}

C++ Primer – Chapter 3

New Project – stringExperiment

int main() {
    string firstString;

    return 0;
}

string from C++ Standard Library
–    not the string from C

using std::string
using std::cout

int main() {
    string firstString; // default initialisation

    cout << firstString

    system(“pause”)
    return 0;
}

String can be seen as characters

<code>
#include <iostream>
#include <string>
using std::string;
using std::cin;
using std::cout;
using std::endl;

int main() {
    string firstString; // default initialisation
    string secondString { “This is a string” };
    string thirdString [10, '#'];

    cout << firstString << endl;
    cout << secondString << endl;
    cout << thirdString << endl;

    cin >> firstString;
    cout << firstString << endl;

    system(“pause”);
    return 0;
}
</code>
a while loop

while (std::getline(cin, firstString)) {
    if (firstString = “exit”) break;
        cout << firstString << endl;
}

Basis for the main loop of the text version of the game.

Complete code here:

<code>
#include <iostream>
#include <string>
using std::string;
using std::cin;
using std::cout;
using std::endl;

int main() {
    string firstString; // default initialisation
    string secondString { “This is a string” };
    string thirdString [10, '#'];

    cout << firstString << endl;
    cout << secondString << endl;
    cout << thirdString << endl;

    cin >> firstString;
    while (std::getline(cin, firstString)) {
        if (firstString = “exit”) break;
            cout << firstString << endl;
    }

    system(“pause”);
    return 0;
}
</code>

Place Commands in the loop

cout << “Command: “;

Complete code here:

<code>
#include <iostream>
#include <string>
using std::string;
using std::cin;
using std::cout;
using std::endl;

int main() {
    string firstString; // default initialisation
    string secondString { “This is a string” };
    string thirdString [10, '#'];

    cout << firstString << endl;
    cout << secondString << endl;
    cout << thirdString << endl;

    cin >> firstString;
    while (std::getline(cin, firstString)) {
        if (firstString = “exit”) break;
            cout << firstString << endl;
        cout << “Command: “;
    }

    system(“pause”);
    return 0;
}
</code>

beneath break point”

if (!firstString.empty()) {
    cout << firstString << endl;
    cout << “Command ”;
}

Complete code here:

<code>
#include <iostream>
#include <string>
using std::string;
using std::cin;
using std::cout;
using std::endl;

int main() {
    string firstString; // default initialisation
    string secondString { “This is a string” };
    string thirdString [10, '#'];

    cout << firstString << endl;
    cout << secondString << endl;
    cout << thirdString << endl;

    cin >> firstString;
    while (std::getline(cin, firstString)) {
        if (firstString = “exit”) break;
        if (!firstString.empty()) {
            cout << firstString << endl;
            cout << “Command ”;
        }

            cout << firstString << endl;
        cout << “Command: “;
    }

    system(“pause”);
    return 0;
}
</code>


Text comparison is case sensitive


Manipulating strings

beneath cout << firstString << endl;

for (auto c: firstString )
    cout << c << “ ” << endl;

Complete code here:

<code>
#include <iostream>
#include <string>
using std::string;
using std::cin;
using std::cout;
using std::endl;

int main() {
    string firstString; // default initialisation
    string secondString { “This is a string” };
    string thirdString [10, '#'];

    cout << firstString << endl;
    cout << secondString << endl;
    cout << thirdString << endl;

    cin >> firstString;
    while (std::getline(cin, firstString)) {
        if (firstString = “exit”) break;
        if (!firstString.empty()) {
            cout << firstString << endl;
            for (auto c: firstString )
                cout << c << “ ” << endl;
            cout << “Command ”;
        }

            cout << firstString << endl;
        cout << “Command: “;
    }

    system(“pause”);
    return 0;
}
</code>

In for loop, comment out existing line and add block.

c = toupper(c);
cout << c;

Complete code here:

<code>
#include <iostream>
#include <string>
using std::string;
using std::cin;
using std::cout;
using std::endl;

int main() {
    string firstString; // default initialisation
    string secondString { “This is a string” };
    string thirdString [10, '#'];

    cout << firstString << endl;
    cout << secondString << endl;
    cout << thirdString << endl;

    cin >> firstString;
    while (std::getline(cin, firstString)) {
        if (firstString = “exit”) break;
        if (!firstString.empty()) {
            cout << firstString << endl;
            for (auto c: firstString ) {
                // cout << c << “ ” << endl;
                c = toupper(c);
                cout << c;
            }
              
            cout << “Command ”;
        }

            cout << firstString << endl;
        cout << “Command: “;
    }

    system(“pause”);
    return 0;
}
</code>


Size of string
(below for loop)

cout << endl;
cout << firstString.size() << endl;


Vector

New Project – Vector experiment

Not a type.
–    It's a class template.

#include <iostream>
#include <vector>
using std::vector;

int main () {
    return 0;
}

Not a type
We need to supply a type.

Int main () {
    vector <int> first vector:

    return 0;
}

firstVector → Nothing, it's pointing to nothing.


Vector <int> firstVector;
firstVector.push_back(10);

The integer is pushed to the back of the vector

firstVector.push_back(10);
firstVector.push_back(5);


using std::vector
using std::cout
using std::endl;

int main() {
    vector <int> firstVector;
    firstVector.push_back(10)
    firstVector.push_back(5);

    cout << firstVector[0] << endl;

    return 0;
}


cout << firstVector[0] << endl;

for (auto anInt; firstVector) {
    cout << anInt << endl;
}

Vector – one of the most efficient tools in C++

(for loop)

vector <int> slotAmount  { 0, 0, 0, 0, 0, 0, 0, 0 };


More ways to initialise vector


vector <int> slotAmount { 0, 0, 0, 0, 0 , 0, 0, 0 }'
vector <int> slotAmount2 (8, 0);

cout << slotAmount, size() << endl;




Reopen GameItem

Inventory.h

#define INVENTORY_H
#include <vector>
#include “GameItem.h”

class Inventory() {
    std::vector <GameItem> slotItem;

}

Inventory.cpp

Inventory::Inventory()
{
    GameItem anItem;
    slotItem.push_back(anItem);
}


for loop
GameItem anItem;
for (auto i = 0; i != 0; i++)
    slot.push_back(anItem);


// put an item into a slot
// slot number from 1 – 7
void Inventory::putItem(int slotNumber, GameItem) {
    slotItem[slotNumber] = theItem;
}

bool Inventory::isEmptySlot(int slotNumber) {
    return slotItem[slotNumber].isEmpty();
}

main.cpp

#include “hero.h”
#include “Inventory.h”

int main() {
    Inventory myInventory();
    return 0;
}

myInventory.putItem(0, anItem);



Inventory.cpp

#include <iostream>

voidInventory::putItem(int slotNumber, GameItem) {
    std::cout << “putting ”;
    std::cout << theItem.getItemType();
    std::cout << “ into slot ”;
    std::cout << slotNumber”
    std::cout << std::endl;
    slotItem[slotNumber] = theItem;

Should be commented out in production version.


Main.cpp

anItem.getItemType(2);
myInventory.putItem(1, anItem);