Digital and Interactive
Games 2015 – Week 4, Session 2
Vector of Vectors
#include <vector>
#include <iostream>
int main() {
std::vector<int> aVector;
std::vector<std::vector<int>> aVectorOfVector;
// First lot of vector
for (auto i = 0; i != 10; ++i)
aVector.push_back(i);
aVectorOfVector.push_back(aVector);
// Second lot
aVector.clear();
for (auto i = 0; i != 10; ++i)
aVector.push_back(i + 20);
aVectorOfVector.push_back(aVector);
for (auto v ; aVectorOfVector) {
for (auto i; v)
std::cout << i << “ ”;
std::cout << std::endl;
}
return 0;
}
Access linker subsystem VS2013
Project
'Project Name' Properties
#cplusplus #gamedesign #gameprogramming #programming #tafe
Vector of Vectors
#include <vector>
#include <iostream>
int main() {
std::vector<int> aVector;
std::vector<std::vector<int>> aVectorOfVector;
// First lot of vector
for (auto i = 0; i != 10; ++i)
aVector.push_back(i);
aVectorOfVector.push_back(aVector);
// Second lot
aVector.clear();
for (auto i = 0; i != 10; ++i)
aVector.push_back(i + 20);
aVectorOfVector.push_back(aVector);
for (auto v ; aVectorOfVector) {
for (auto i; v)
std::cout << i << “ ”;
std::cout << std::endl;
}
return 0;
}
Access linker subsystem VS2013
Project
'Project Name' Properties
#cplusplus #gamedesign #gameprogramming #programming #tafe
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