Friday, 28 December 2018

Google + Content reposting - 21 June 2015


Digital and Interactive Games 2015, Term 2, Week 9, Session 1
Mastermind continued


Today:

int correctPlace = 0;
int correctColour = 0;

if new(i) = puzzle(i)
    correctPlace++;

http://i483.photobucket.com/albums/rr193/Brenorenz/W17001_zpsdsllhcqn.png

Square.cpp

#include "Square.h"


Square::Square()
{
    DrawingObject::DrawingObject();
}

void Square::setUp(float size, ID2D1SolidColorBrush* brush) {
    this->size = size;
    setLocation(halfSize, halfSize);
    setBrush(brush);
    setActive(true);
}

void Square::setLocation(float x, float y) {
    location.x = x;
    location.y = y;
    rect = D2D1_RECT_F(/*
        D2D1::Point2F(location.x, location.y),
        location.x - halfSize, location.y - halfSize, location.x + halfSize, location.y + halfSize*/
        );
}

void Square::update(GameTime gameTime) {
    velocity.setX(velocity.getX() + getAccelerationX());
    velocity.setY(velocity.getY() + getAccelerationY() + getGravity());
    setLocation(static_cast<float>(location.x + velocity.getX() * static_cast<float>(gameTime.getElapsedTime())),
        static_cast<float>(location.y + velocity.getY() * static_cast<float>(gameTime.getElapsedTime())));
}

void Square::draw(ID2D1HwndRenderTarget* renderingTarget) {
    renderingTarget->DrawRectangle(rect, brush, strokeWidth);
    renderingTarget->FillRectangle(rect, brush);
}

Square::~Square()
{
}


BaseApp.h
#include “Square.h”


Mastermind.java
image.Background

background = new image(“media/Mastermind 002.png”)

#cplusplus #gamedesign   #gameprogramming   #java   #mastermind   #programming   #tafe  





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