Thursday 18 October 2018

Google + Content reposting - 15 Mar 2014


Tropes - 11th, 13th March
http://tvtropes.org/pmwiki/pmwiki.php/Main/AbsurdlySharpBlade

An absurdly sharp blade is a bladed weapon with Absurd Cutting Power because it's just that damn sharp. No magic, technology, superpowers, or other type of Applied Phlebotinum required to slice and dice to your heart's content. Such things may have been involved in the production of the blade, but when in use, its cutting power comes from its pure physical sharpness alone.

Blades like these almost always result in a Clean Cut — in fact, about the only thing they can't cut is a similarly sharp weapon. Expect to hear some Audible Sharpness (Audible Gleam optional) whenever one of these blades is in use. Frequently used in Single Stroke Battles. Be very afraid if an Absurdly Sharp Blade is in the hands of a swordsman with Implausible Fencing Powers; luckily, the Inverse Law of Sharpness and Accuracy usually ensures that it isn't. 


http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/FinalFantasyVII

Final Fantasy VII is the seventh entry in the nerve-twistingly popular Final Fantasy series. It's one of the most famous games of all time, as it helped extend console RPGs into the West's mainstream gamer community and was seen as the PlayStation's Killer App in its battle against Sega and Nintendo.

The game's story begins in the industrial metropolis of Midgar. The city's prosperity has soared thanks to the electricity supplied by the Shinra Electric Power Company and their Mako Reactors. A eco-terrorist organisation known as AVALANCHE — who believe Mako Reactors are sucking the very Life Energy from the planet and will eventually bleed the world dry — has launched a violent offensive against the company and the Mako Reactors in an attempt to galvanize the less-fortunate portion of Midgar into action.


http://tvtropes.org/pmwiki/pmwiki.php/Main/AcousticLicense

In real life, even in the best of circumstances we often have to repeat ourselves to be understood by the people we're talking to.

In fiction, when conversations are taking place, they will sometimes benefit from a strange, localized phenomenon of crystal clear acoustics. It doesn't matter if they consist of several paragraphs of Sesquipedalian Loquaciousness, the words will be heard without any trouble by both target and audience, even in the midst of a crowded nightclub dance floor being buzzed by a 747. A particularly handy feature for the The Quiet One, but also for action heroes making sure the villain hears their cool Pre-Mortem One-Liner despite them both dangling from a speeding helicopter. 


http://tvtropes.org/pmwiki/pmwiki.php/Main/AcquiredPoisonImmunity



In short, this trope references the development of immunity to a particular drug or poison by taking small doses for a long time.

Here's a typical scenario: The hero has finally appeared at his confrontation with the Big Bad, who's seated at his big table, just about to take his evening meal. "There's no reason to be uncivil," the villain says. Would the hero like some wine? The hero takes a drink, and immediately starts choking. The villain laughs - that fool, the hero, should have known that the villain would poison the wine with the dreaded juice of the Killemall fruit! 


http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/NetHack?from=Main.Nethack

NetHack is old. The first version came out in 1987.
NetHack is complex. It can take years of play to see it all.
NetHack is random. It is one of the three founding roguelikes and will sometimes generate levels that seem flatly impossible. But they never are.

NetHack has been described as a puzzle game hiding inside a roguelike's skin. Whereas the archetypal Angband or Dungeon Crawl hero is a knight in shining armour who slays countless evil creatures and becomes powerful like unto God, the archetypal NetHack hero is a cunning trickster (or... hacker) who sets traps, fights in unconventional ways and never, ever plays fair. After the very first few levels, killing monsters for XP becomes unprofitable (or even disadvantageous). Instead, power comes from your ever expanding collection of items which can be wielded, worn, thrown, rubbed, dipped, engraved, snapped, pointed, combined, cast, eaten, read, or applied, singly or in combination.


#TVTropes   #AbsurdlySharpBlade   #finalfantasyvii   #AcousticLicence   #AquiredPoisonImmunity   #Nethack  




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